January 01, 1970
Theory of mind (ToM), the capacity to ascribe mental states to others and use those ascriptions for prediction and inference, is widely assumed to be essential for effective human-machine integration. Existing AI-ToM models address how to mentalize, but leave the question of when largely unaddressed. The central question is: under what situational and agent-level conditions is ToM engagement causally warranted in conflict? This paper presents a structural causal model formalized as a directed acyclic graph (DAG), treating ToM as a mechanism activated by situational and agent-level conditions rather than as an always-on capacity. The model specifies four exogenous variables capturing situational and agent-level conditions, five endogenous mediators, and a mechanistic ToM node producing engagement states through three distinct causal pathways: a tractability pathway, a reasoning-depth pathway, and an enabling-cause pathway. The primary outcome is epistemic accuracy, which decouples social reasoning from behavioral policy and generalizes across social phenomena beyond conflict. The framework gives AI systems a principled, resource-rational decision procedure for mentalizing, with implications for efficiency, trust, and the development of robust artificial social intelligence. Simulation validation, empirical human-machine teaming studies, and ethical considerations arising from conflict-optimized mentalizing are discussed.
Human-machine integration (HMI) and its related concepts promise a future enriched by the collaborative efforts of humans and their AI-enabled counterparts. Drones will remove soldiers from the front lines, potentially reducing loss of human life in warfare [1]. Manufacturing robots will increase the productivity of factory workers, driving lower costs and more consistent quality [2]. Autonomous vehicles will reduce transit time, improve safety, and decongest cities [3]. These promises hinge on the underlying systems being able understand their human counterparts and anticipate their behavior, account for their beliefs, and recognize potential knowledge gaps. These abilities are precisely the capabilities theory of mind (ToM) is argued to support. This paper seeks to clarify when ToM is causally warranted.
A major challenge for ToM-enabled intelligent systems is knowing when to apply ToM reasoning, as it can be computationally expensive and frequently unnecessary, even detrimental to a system’s goals. Consider the DARPA ASIST program, which sought to build AI coaches enabled with ToM-like abilities to support search and rescue teams [4]. The experimental tasks were structured such that participants could excel without relying on rich social interaction, making the AI helpers’ ToM capabilities largely redundant. Although the ASIST agents were still able to make valuable contributions [5], deploying ToM can be costly, thus doing so warrants a principled account of when it is causally necessary to avoid wasted resources and potential performance degradation.
Simulation work also questions the role of ToM in social reasoning. For example, simple finite state machines in the form of coevolving automata can coordinate, engage in conflict, and undertake other social activities [6]. If ToM were universally necessary for social behavior, machines without it could not produce these activities. Miller’s results force a reckoning of the role ToM and similar capacities play in social coordination: if we accept his social framing, then it is possible to achieve social behaviors such as conflict, coordination, and cooperation without ToM or we must accept that the finite state machines had higher-order cognitive ability. Likewise, the utility of higher-order ToM appears to depend on the complexity of a prediction environment [7]. When a prediction environment is complex, the ability to enact multiple levels of ToM (i.e., I know that you know that I know…) is beneficial. However, when it is not as complex, rich ToM reasoning may prove detrimental because it requires computational resources and if stopped at the wrong level may result in a false conclusion.
These examples are indicative of the field more generally. After more than four decades of continuous research, it still lacks a principled, causal account of when ToM is worth engaging.
The present work is motivated by three related questions addressing the contextual nature of ToM. First, is ToM necessary only when no analytical solution exists, e.g., when game-theoretic solution concepts are insufficient or inaccessible? Second, can situational complexity alone make ToM sufficiently valuable to justify its cost even when analytical solutions exist in principle? Third, what are the minimum conditions under which ToM makes a meaningful contribution to a sufficiently sophisticated agent’s social reasoning? The causal model presented here is designed to answer these questions formally, establishing the structural conditions under which ToM engagement is necessary, sufficient, or merely contributory. In other words, it is aimed at addressing the open question of “when” for mentalizing.
This paper contributes a theoretical causal account of mentalizing, specified for conflict scenarios. The formally specified causal model (a) fills the gap left by other mechanistic ToM approaches, and (b) provides a blueprint for simulation, empirical, and generalization work. A concise account of theory of mind research follows and sets the stage for these contributions.
Ascribing mental states to others, particularly in explaining an observation about them, is commonly known as theory of mind (ToM) [8]. ToM is believed to play a pivotal role across human social interactions, such as cooperating and competing. Existing explanations of human ToM tend to focus on how it manifests. For example, one posits that children function as lay scientists testing social theories [9], and another argues that belief and desire concepts (argued to be critical to ToM) are innate thanks to an inferential mechanism [10]. These explanations trickle into applied settings adjacent to human cognition research, e.g., ToM models for robots [11]. Rather than explain ToM mechanistically, the proposed model seeks to explain it contextually, i.e., answering questions related to the social settings that give rise to it and its broader role in social interactions, an approach not taken by previous work.
For the purposes of developing a causal model of theory of mind reasoning in conflict, this paper uses the terms theory of mind and mentalizing interchangeably. Both terms carry theoretical baggage: theory of mind implicitly favors the theory-theory account of social cognition [9], while mentalizing is sometimes reserved for the neural and phenomenological dimensions of perspective- taking [12]. Neither term is neutral. I adopt both for their broad recognition while remaining agnostic about the mechanistic account of how the capacity operates, a question the present model explicitly defers in favor of specifying the causal conditions under which the capacity engages [13]. In general, I use ToM as a noun to refer to the ability and mentalizing as a verb to refer to the act of doing it.
False belief tasks are a classic experimental design used in psychology to study ToM abilities; a quick review of the Sally-Anne Test will facilitate easier placement of the causal approach in the broader literature. The Sally-Anne Test came to prominence in the developmental psychology literature, specifically as a tool to explore a child’s developing social cognition [14]. In the task, a child watches a story with two dolls, Sally and Anne. Sally puts her marble into her basket and leaves the room. While she is gone, Anne moves the marble into her own box. When Sally returns, the child is asked: “Where will Sally look for her marble” The empirical assumption is that only children with developed theory of mind abilities will be able to correctly resolve the puzzle. The test has seen a resurgence in popularity thanks to its use in testing the social reasoning abilities of large language models [15]–[17].
A component of agent sophistication that warrants brief introduction is game frame recognition, or the ability to identify which strategic structure, if any, best describes the current interaction. An agent with high reasoning depth but poor game frame recognition may derive an optimal solution to the wrong problem, producing confident but misguided behavior. Game frame recognition has received limited formal treatment in the ToM literature but is implicit in game-theoretic accounts of social cognition [18] and in cognitive hierarchy models where agents are assumed to recognize the relevant strategic structure before reasoning about others’ depths [19]. In the present model it is treated as a component of a more comprehensive agent attribute, their sophistication, rather than a standalone variable. The reasoning of this principled simplification is discussed in Section 3.
Existing explanations of human ToM tend to focus on how it manifests. Theory-theory, arguably the most popular, posits that children function as lay-scientists who develop theories of their social world [9]. The basic premise of theory-theory is Bayesian in nature, so it lends itself to network modeling and related computational approaches, such as inverse reinforcement learning [20]. Theory-theory does not support direct empirical falsification in humans (scientists cannot ethically lesion a child’s brain or impoverish their social lives). Moreover, other cognitive processes impair our ability to conduct valid second-order empirical tests: people are often biased by their own knowledge when trying to take the perspective of somebody who is less informed. It turns out that this is true for children who are asked to complete the Sally-Anne Test: when the “curse of knowledge” was removed, three-year-olds performed significantly better, much like their older counterparts [21].
An alternative explanation argues that belief and desire concepts, which the approach argues to be critical to ToM, are innate thanks to an inferential mechanism [10]. The inferential mechanism perspective and related “core mechanism” theories argue that theory- theory explanations are incomplete. They typically posit some innate solution, such as a belief-desire mechanism, that is hardwired into the brain. Core mechanism explanations are often criticized using empirical evidence that suggests a conceptual change in reasoning during the preschool years [22].
The theory-theory and core mechanism accounts rely on paradigms that may not be measuring ToM at all, as seen in critics of tasks like the Sally- Anne Test [21]. Additionally, there is mounting evidence that many social behaviors occur without reliance on higher-order processes, an ability referred to as submentalizing [23], [24]. Simulation work further undermines the necessity assumption: finite state machines achieve social behaviors, including conflict, without anything resembling ToM [6]. These observations collectively suggest that ToM is neither universally necessary nor uniformly deployed, but rather sensitive to situational conditions, such as the complexity of the interaction [7], the degree of information asymmetry between agents [14], and whether an analytical solution to the interaction exists [18].
A foundational assumption in ToM research is that the capacity is essential to effective social interaction. This assumption deserves scrutiny. Interacting automata, or finite state machines that transition through a fixed number of states using simple rules, exhibit emergent behaviors that achieve the same outcomes as conflict, cooperation, coordination, and other social phenomena through coevolution alone [6]. Unless one is prepared to attribute ToM to finite state machines, ToM is not a necessary condition for social behavior in its basic forms.
The picture becomes more nuanced when complexity enters. De Weerd et al. demonstrated that higher-order ToM (reasoning about what others think you think) is beneficial in unpredictable negotiation environments but detrimental in simpler ones, where the computational cost outweighs the epistemic gain [7]. This finding directly motivates treating ToM as contextually rather than universally engaged: the value of mentalizing is a function of situational conditions, not a fixed property of the capacity itself.
Submentalizing further complicates the picture. Heyes argues that many behaviors attributed to ToM may instead reflect domain-general cognitive mechanisms that simulate mentalizing effects without engaging the actual process [23]. The dot task, in which participants were found to respond faster when their perspective aligns with an avatar’s, was long taken as evidence of automatic perspective-taking. But replacing the avatar with a simple arrow produces the same response time advantage in human subjects, suggesting the effect may not require mental state attribution at all [24]. Submentalizing is not a failure of ToM but a distinct, cheaper process that produces similar behavioral outputs under certain conditions.
Together these observations establish that ToM is neither universally necessary nor uniformly deployed. They also motivate a design choice in the present model: epistemic accuracy rather than behavioral outcome is the primary dependent variable. Agents routinely behave in contradiction to their epistemic states: a player who knows the Nash equilibrium may defect anyway due to emotion or habit [25]; a human operator who correctly models an AI system’s capabilities may override it due to automation bias [26]. Behavior is an unreliable proxy for the quality of social reasoning. Epistemic accuracy is not.
The case for ToM in AI systems is well established. Robots endowed with ToM communicate more efficiently and are less intrusive on human action [27]. In multi-agent settings, ToM improves communication efficiency and knowledge generalization [28]. Deep interpretable ToM models improve performance in collaborative tasks [29]. A growing body of survey work documents the range of approaches and their applications [11], [13].
Existing implementations tend to cluster around a small number of architectures. Decision-theoretic approaches model mental states as probability distributions updated via Bayesian inference [30]. Interactive POMDPs extend this to nested belief structures at significant computational cost [31]. Bayesian ToM frames mental state inference as inverse planning, recovering goals and beliefs from observed behavior [32]. Each approach answers the how question: given that an agent should mentalize, how should it do so?
The when question receives comparatively little attention. The DARPA Artificial Social Intelligence in Support of Teams (ASIST) program represents the most systematic attempt to deploy ToM-capable AI in realistic team settings [4]. Evaluations revealed a structural problem: the experimental tasks could be completed without rich social interaction, leaving ToM-enabled agents with little causal work to do [5]. The lesson is not that ToM is unimportant but that deploying it without a principled account of when it is causally warranted produces systems that are sophisticated in ways that do not matter for the task at hand.
No existing AI-ToM framework provides a causal account of when mentalizing is necessary, sufficient, or merely contributory. The present work addresses that gap directly, offering a structural causal model that specifies the situational and agent-level conditions under which mentalizing is warranted—and when analytical or heuristic reasoning is sufficient.
Extensive research attempts to answer the question of how to implement mentalizing in AI systems [11], [13]. The paired questions of when ToM engages and the epistemic consequences of doing so—the core of the present model—are largely left untreated. We address them using a structural causal model formalized as a directed acyclic graph (DAG), in which nodes represent variables and directed edges represent direct causal relationships [33]–[35]. The acyclicity constraint ensures temporal ordering is respected and facilitates representing ToM as a mechanism node: one that captures whether the capacity is engaged rather than how it operates internally [11], [13]. The model is static and dyadic, representing a single interaction between two agents; generalizations are left for future work. Its primary outcome is epistemic accuracy rather than agent behavior, which reflects the reality that other factors beyond epistemic accuracy impact behavioral outcomes [36].
Two primary classes of variables haracterize the model: exogenous, or the ones the model takes as given, and endogenous, the ones that the model generates. Exogenous variables should be thought of as situational facts and agent traits that exist before the interaction occurs. These are important, but the model makes no attempt at explaining them. On the other hand, endogenous variables should be thought of as emerging from the interaction. They are causally produced by other variables in the DAG. The nature of the conflict, such as its complexity, and the agents’ relative abilities, i.e., their degree of sophistication, are determinants of the interaction. Signals generated during the interaction or an agent’s assumption about their own ability to derive an optimal response are generated by the interaction.
Theory of mind is a response to epistemic uncertainty about the content of other minds, a foundational principle the model must account for [12], [18]. The model separates the true epistemic state of another agent from what the focal agent believes is true in three principled ways. First, it differentiates between the reality and an agent’s perception of how tractable the conflict is. Does an optimal conflict behavior exist? Does the agent think it exists? Agent capacity is similarly treated: the model assumes the focal agent’s capacity but generates an estimate of the target agent from the focal agent’s perspective. Does the focal agent believe they are more or less sophisticated than their competitor? Finally, it affords agents the opportunity to reject their own ToM reasoning, effectively allowing other systems to intervene on a potentially defunct model. Does the ToM output seem plausible given the context?
The model takes four distinct inputs: three situational, and one agent- level. This minimal set of exogenous variables (nodes) provides sufficient information to model agents in conflict scenarios while ensuring parsimony. The situational variables serve to capture the context of the scenario, while the agent-level variable deliberately collapses agent-specific measures into a composite that carries the modeling-relevant information.
Conflict Complexity (C) is a continuous variable on the unit interval that reflects the number of agents, interaction stakes, and history of the scenario. Simple interactions, those near 0, generally do not necessitate ToM [6], while more complex, those near 1, do [7]. Information Asymmetry (IA) captures the degree to which agents hold different information about the conflict, its participants, and their intentions. It also a continuous variable on the unit interval. Critically, it serves a vital roles as an enabling cause for ToM: without IA, there is nothing to mentalize about and ToM engagement as no useful causal work to do regardless of other conditions. Whether an agent correctly recognizes the degree of asymmetry they face is a separate question from whether it exists and a distinction the model handles downstream. The final situational variable, Objective Tractability (OT), is binary and indicates whether their is a closed-form analytical solution to the conflict scenario, such as a Nash equilibrium in the case of a interaction that can be modeled using the prisoner’s dilemma game [18].
The solitary agent-level exogenous variable, Sophistication (S), is a composite of an agent’s capacity for recursive reasoning, game frame recognition (the ability to identify which, if any, strategic structure best describes the current interaction), and accurate opponent modeling. S takes a value on the unit interval and is fixed within a single interaction, an assumption similar to treating ability as constant within an experimental session. Collapsing agent capacity to a single parameter is a principled simplification consistent with the model’s primary aim of guiding AI systems rather than modeling human cognition in detail. The principled simplification is driven by the assumption that, for algorithmic agents, having a higher S is positively correlated with higher likelihood of recognizing the correct game frame. That being said, there is some empirical basis for this collapse [19]. Explicit modeling of how relevant agent traits are projected onto the interval, or making S entirely endogenous, is left for future work.
Five endogenous variables mediate between the exogenous inputs and theory of mind engagement, thus separating objective ground truth from the focal agent’s perspective. This approach ensures that the endogenous variables reflect the epistemic territory that ToM operates in: agents form beliefs about the state of their world based on knowledge and inference, often resulting in agent perception not aligning with ground truth. Each variable (node) accomplishes distinct causal work that, if collapsed, would result in the model being less informative.
Observable Signals (OS) are the behavioral and situational cues generated during a conflict interaction that carry information about an opponent’s reasoning capacity and intentions. OS is the sole mid-interaction update mechanism in the model, making it a causal parent of both perceived tractability and perceived opponent sophistication. It also serves as the dyadic coupling mechanism: each agent generates signals that feed into the other’s OS node, linking the two parallel model instances without requiring a full repeated-game structure [37]. In effect, OS can be understood as the information channel from the environment to the agent beliefs.
Two variables, Perceived Opponent Sophistication (PS) and Relative Sophistication (RS), capture the agent’s epistemic access to their opponent’s capacity. Because sophistication is not directly observable, agents form an initial estimate of PS by projecting from their own S, with self-projection as the empirically documented default [38]. Observable signals then update PS as the interaction unfolds. RS, defined as the ratio S/PS, captures the degree and direction of miscalibration: values above 1 indicate the agent believes they outmatch the opponent, below 1 the reverse, and \(\text{RS}=1\) indicates accurate calibration. When miscalibration is sufficiently large in either direction, RS drives ToM engagement. In a sense, RS serves as an interpretable trigger for agents.
Tractability enters the agent’s model in two ways. Perceived Objective Tractability (POT) captures the agent’s ongoing belief that an analytical solution exists. It is anchored on OT but can diverge from it: C degrades POT while high S partially counteracts this, and OS updates POT as the interaction unfolds [18]. This allows meaningful false positives and false negatives, as an agent may believe no solution exists when one does, triggering unnecessary mentalizing, or believe one exists when it does not, suppressing ToM engagement entirely. Where POT captures belief about whether a solution exists, Accessible Tractability (AT) captures whether the agent, given their belief about the solution’s existence (POT), their capacity (S), and the demands imposed by C, can actually derive it. As AT decreases, the pressure to engage in mentalizing increases.
An ordinal mechanistic variable represents ToM in the causal model, meaning that the underlying model is assumed and only its output state, \(\{0,1,2\}\) is modeled. The ToM output is produced in two stages via binary processes: an engagement trigger (not engaged vs. engaged) and an acceptance decision (rejected vs. accepted):
Is the engagement threshold met?
No \(\rightarrow\) ToM = 0: not engaged
Yes \(\rightarrow\) Is the acceptance threshold met?
No \(\rightarrow\) ToM = 1: engaged, rejected
Yes \(\rightarrow\) ToM = 2: engaged, accepted
The first question, is the engagement threshold met, is answered by a weighted combination of IA, low AT, and miscalibrated RS that exceeds an engagement threshold. This combination creates three causal pathways:
Tractability pathway: when AT is low (agent cannot derive a solution) and/or POT is low (agent doubts a solution exists)
Reasoning-depth pathway: when |\(\text{RS} - 1\)| is large, (the agent believes they meaningfully over- or under-match the opponent)
Enabling-cause pathway: IA is a necessary precondition, meaning without information asymmetry ToM has no useful causal work to do
The second questions, is the acceptance threshold met, is answered by evaluating the mentalizing output against signal strength (OS), their own abilities (S), and the nature of the conflict (C). This functions as an opportunity for outside systems to intervene, particularly when there is precedent for not trusting the ToM system, meaning other reasoning modes (analytical, intuitive) can override the mentalizing output. Notably, once these conditions align, mentalizing is difficult to suppress, which the overdetermined pathway structure is designed to reflect [23], [24].
The model treats conflict scenarios as epistemic games with each round of reasoning being a round of the game [18]. There are two termination conditions: an agent exhausts their capacity (maximal S) or the cost of another round of reasoning is higher than the expected increase in payoff.
Epistemic Accuracy (EA) is the weighted output of three reasoning modes (analytical, intuitive, and mentalizing) whose mixture weights are determined by the ToM engagement state. The analytical mode is based on AT and has the most weight when ToM is not engaged and AT is high. Intuitive captures heuristic, affect, and similar process-based reasoning. It is assumed to always be present at some level, but treated as a stochastic placeholder in the current model. The intuitive mode is further impacted by rejected mentalizing output to capture the effect of an agent investing cognitive effort in mentalizing then discarding it and being in a different epistemic state than an agent who never engage ToM. Moreover, the intuitive mode is meant to capture submentalizing, or domain-general mechanisms that simulate mentalizng effects without engaging the actual process, as a limiting case [23]. Mentalizing is ToM-based with a non-zero value whenever ToM is engaged and accepted.
Conflict Behavior (CB) is modeled as the joint product of EA and RS. This approach ensures that epistemic states are separated from behaviors, as it is common for agents, but especially humans, to routinely act contrary to what they believe. Separating EA from CB reflects the well-documented unreliability of behavior as a proxy for reasoning quality, for example, emotion-driven escalation despite knowing the dominant strategy [25], automation bias in HMI [26], and curse-of-knowledge errors in false-belief tasks even after passing them [39]. Modeling CB as the joint outcome of EA and RS also sets up an important dynamic: CB is driven by RS alone when ToM is not engaged which establishes submentalizing as the behavioral limiting case.
Epistemic accuracy is arguably a cleaner optimization target for AI systems than CB. The CB as a combination of EA and RS approach effectively decouples the cognitive model from behavioral policy, allowing each to be optimized independently. Moreover, EA generalizes. Although the present model targets conflict, the epistemic question at its core (does the focal agent accurately model the target agent?) is stable across social phenomena such as coordination and cooperation where behavioral payoffs differ substantially.
Gathering the variables and their connecting edges will facilitate a clean presentation of the model’s formalized structural equations. Table 1 covers the four exogenous, five endogenous, mechanistic, and outcome variables. Figure 1 visualizes the variables as nodes with their relevant edges, which are laid our in detail below.
| Variable | Type | Range | Role |
|---|---|---|---|
| Conflict Complexity (C) | Exogenous | \([0,1]\) | Situational difficulty of the conflict |
| Information Asymmetry (IA) | Exogenous | \([0,1]\) | Enabling cause for ToM engagement |
| Objective Tractability (OT) | Exogenous | \(\{0,1\}\) | Ground truth: does a solution exist? |
| Sophistication (S) | Exogenous | \([0,1]\) | Agent reasoning and modeling capacity |
| Observable Signals (OS) | Endogenous | \([0,1]\) | Mid-interaction belief update mechanism |
| Perceived Objective Tractability (POT) | Endogenous | \([0,1]\) | Agent belief: does a solution exist? |
| Perceived Opponent Sophistication (PS) | Endogenous | \([0,1]\) | Opponent capacity estimate |
| Relative Sophistication (RS) | Endogenous | \(\mathbb{R}^+\) | Miscalibration ratio \(S/PS\) |
| Accessible Tractability (AT) | Endogenous | \([0,1]\) | Can the agent derive the solution? |
| ToM Engagement (ToM) | Mechanism | \(\{0,1,2\}\) | Engagement state of mentalizing |
| Epistemic Accuracy (EA) | Outcome | \([0,1]\) | Accuracy of opponent model |
The complete edge set along with the structural equations constitute the full model specification. Together, they allow the model to make falsifiable, casual predictions about the engagement of ToM and the associated epistemic accuracy that an agent achieves. Conflict behavior is downstream a downstream consequence of the model’s outcome (EA), thus not part of the DAG. The repeated game extension is represented by a dashed line in the edge set and in Figure 1, but that generalization is left for future work.
Situational structure: \[\begin{gather} C \rightarrow IA, \quad C \rightarrow OT, \quad IA \rightarrow OT \\ C \rightarrow OS, \quad IA \rightarrow OS \end{gather}\]
Agent and tractability: \[\begin{gather} S \rightarrow POT, \quad OT \rightarrow POT, \quad OS \rightarrow POT, \quad C \rightarrow POT \\ POT \rightarrow AT, \quad S \rightarrow AT, \quad C \rightarrow AT \\ S \rightarrow PS, \quad OS \rightarrow PS \\ S \rightarrow RS, \quad PS \rightarrow RS \end{gather}\]
ToM engagement: \[\begin{gather} AT \rightarrow ToM, \quad POT \rightarrow ToM \quad \text{\emph{(tractability pathway)}} \\ RS \rightarrow ToM \quad \text{\emph{(reasoning-depth pathway)}} \\ IA \dashrightarrow ToM \quad \text{\emph{(enabling-cause pathway)}} \end{gather}\]
Outcome: \[\begin{gather} ToM \rightarrow EA, \quad RS \rightarrow EA, \quad AT \rightarrow EA \end{gather}\]
Repeated-game extension: \[\begin{gather} EA \dashrightarrow OS \quad \text{\emph{(deferred to future work)}} \end{gather}\]
The structural equations below specify the model at the computational level of analysis [40], establishing the causal relationships and directional effects among variables without committing to specific functional forms. Functional form specification, including the choice of nonlinear versus linear relationships, parameter estimation, and node measurement scales, is explicitly deferred to the simulation phase described in Section 5, where empirical calibration becomes tractable.
\[OS = f_1(C,\, IA) + \varepsilon_1\] Increasing in both \(C\) and \(IA\) with the functional form left unspecified; a nonlinear form is likely appropriate given that high complexity generates richer but noisier signals.
\[POT = \sigma\!\left(OT + \alpha \cdot OS - \beta \cdot C + \gamma \cdot S\right) + \varepsilon_2\] \(OT\) is the ground truth anchor. \(OS\) updates perception upward, \(C\) degrades it, and \(S\) improves calibration. \(\sigma\) denotes the logistic sigmoid, transforming output to \([0,1]\).
\[PS = \delta \cdot S + (1 - \delta) \cdot g(OS) + \varepsilon_3, \qquad \delta \in [0,1]\] \(\delta\) is a fixed anchoring weight. High \(\delta\) reflects strong self-projection while low \(\delta\) reflects high responsiveness to observable signals. \(g(\cdot)\) is a monotonic function mapping signals to a sophistication estimate.
\[RS = \frac{S}{PS} + \varepsilon_4\] RS values above 1 indicate overestimation of advantage, below 1 indicate underestimation, and \(RS = 1\) indicates accurate calibration. The ratio formulation was chosen instead of a simple difference for interpretability across varying sophistication ranges.
\[AT = \sigma\!\left(\beta_1 \cdot POT - \beta_2 \cdot C + \beta_3 \cdot S\right) + \varepsilon_5\] AT is increasing in \(POT\) and \(S\), decreasing in \(C\). \(S\) enters as capacity available, not capacity deployed.
ToM engagement is a two-stage process producing a three-state variable \(ToM \in \{0, 1, 2\}\).
Stage 1 — Engagement: \[E = \mathbf{1}\!\left[ \lambda_1 \cdot IA + \lambda_2 (1 - AT) + \lambda_3 \cdot |RS - 1| > \theta_E \right]\] \(IA\) acts as an enabling cause, entered additively. \(AT\) enters inversely: accessible solutions reduce mentalizing pressure. \(|RS - 1|\) captures that large mismatches in either direction increase engagement pressure. \(\theta_E\) is treated as fixed for initial analyses, but dynamic thresholds are a candidate for simulation exploration.
Stage 2 — Acceptance, conditional on engagement: \[A = \mathbf{1}[E = 1] \cdot \mathbf{1}\!\left[ \lambda_4 \cdot OS + \lambda_5 \cdot S - \lambda_6 \cdot C > \theta_A \right]\] Conditional on engagement, acceptance is increasing in signal strength and sophistication, but decreasing in complexity. \(\theta_A\) is conceptually distinct from \(\theta_E\): the former governs situational triggering, hwile the latter governs confidence in the mentalizing output.
Combined state: \[ToM = E + A\]
\[EA = w_1 \cdot f_{\mathrm{analytical}}(AT) + w_2 \cdot f_{\mathrm{ToM}}(RS) + w_3 \cdot f_{\mathrm{intuitive}} + \varepsilon_6\] where \(w_1 + w_2 + w_3 = 1\) and the mixture weights are functions of the ToM engagement state:
\(ToM = 0\): \(w_2 = 0\); epistemic accuracy is driven by analytical and intuitive modes only.
\(ToM = 1\): \(w_2 = 0\), but rejected mentalizing leaves a trace in the intuitive mode, \(w_3\), coloring subsequent reasoning. The functional form of this trace is not specified as part of the causal model.
\(ToM = 2\): full mixture; the mentalizing mode carries meaningful weight alongside analytical and intuitive modes.
The intuitive mode \(f_{\mathrm{intuitive}}\) is treated as a stochastic term capturing heuristic or affect-driven reasoning, pending future formalization.
Equation (6) treats IA as a weighted contributor to the engagement threshold, not a strict gate. Changing from an additive to multiplicative specification, in which \(\text{IA}=0\) entirely suppresses engagement, would more precisely formalize the enabling cause relationship laid out for IA above. That being said, the additive form facilitates empirical flexibility by allowing for partial engagement pressure even under low asymmetry, a feature consistent with observations that mentalizing-like behavior can occur across a range of situational conditions [23]. Simulation and empirical research will help resolve which approach is best for a given context.
The functional forms of OS (Eq. 1), the reasoning mode subcomponents of EA (Eq. 9), and the signal-to-sophistication mapping \(g(\cdot)\) (Eq. 3) are intentionally left unspecified. Each represents an open empirical question that existing literature addresses only directionally. For example, the anchoring and adjustment literature establishes that self-projection is the default and signals drive updating [38], but does not quantify the mapping. Similarly, the complexity- signal relationship is established in direction [7] but not in form. The trace left in the intuitive mode under \(\text{ToM}=1\), although psychologically motivated [23], also has an unspecified functional form. Any formalization of these functional forms would require making assumptions, as the current evidence does not support their definitive specifications. Their empirical calibration via simulation and experimentation is a primary goal of future work.
For humans, knowing the epistemic content of other minds is critical enough that the capability appears to come online autonomously and relatively early in development. Children learn to resolve false belief tasks without guidance and long before tasks requiring formal logical reasoning [14]. For artificial intelligence, social reasoning, like mentalizing, is not so fundamental. At present, frontier AI models only clearly engage in mentalizing when explicitly requested to [15] and tend to fail at generalizing the ability beyond canonical examples [16]. Whether current evaluations are even measuring ToM in a meaningful sense remains an open question [41].Theoretically, the causal model of ToM in conflict gives AI systems a principled approach to modeling the minds of other agents, whether machine, human, or otherwise. Importantly, the formal causal account generates testable predictions. Practically, resource-rational ToM has the potential to improve trust in agents. A growing literature documents that the dynamic human-agent interactions where goal states, actions, and outcomes are mediated by trust and trust is contingent on accurate mentalizing [27], [42].
The causal structure serves the purpose of giving AI systems a decision procedure [43]. At its core, the process is simple: assess the social situation (C, IA, OT, S, POT, AT, and RS), and if the enabling cause plus at least one triggering pathway are active, engage mentalizing. If not, fall back to analytical or heuristic reasoning. This allows a system to save resources when ToM does not have useful causal work to do, as its typical instantiations are computationally expensive relative to other processes [30]–[32].
The present approach shifts the implementation question from how to when. Decision-theoretic approaches, such as those implemented in PsychSim, model agent mental states as probability distributions over world states, typically updated via Bayesian inference [30]. Interactive POMDPs extend this to nested belief strucutres, where each agent maintains a model of the other’s models, with computational costs scaling sharply with recursion depth [31]. Bayesian ToM Frames mental state inference as inverse planning, which entails identifying the target agents goal and working backward to infer the mental states that support that goal, essentially recovering mental states like beliefs from observed behavior [32]. Generative AI models, such as LLMs, generally do not implement specific ToM models, rather their mentalizing behavior is thought to emerge implicitly from pretraining. The lack of a formal model makes it challenging to predict, control, or deploy conditionally their ToM abilities [15], [16]. At the other end of the spectrum, logic- and heuristic-based systems approximate social reasoning through rule-following or pattern matching without maintaining explicit mental state representations [13]. Across these approaches, the question of when to engage ToM, and when to fall back, remains unaddressed.
The epistemic accuracy outcome (eq. 9) is grounded in a separate specification of the mentalizing mechanism, the Theory of Mind Utility (ToM-U; [44]). ToM-U formalizes the process by which a focal agent constructs and evaluates candidate models of another agent’s belief states. ToM-U returns a confidence-weighted epistemic state estimate as its primary output, not a behavioral prediction, making EA the natural optimization target for any system invoking it. The present model takes this output as given and concerns itself with the causal conditions under which the utility is engaged and the epistemic consequences of that engagement.
AI systems that incorporate ToM typically optimize for behavioral prediction [11]—e.g., solving for whether an agent will cooperate, defect, or escalate—rather than for the accuracy of the underlying mental state representation. This creates a problem for mentalizing, as correctly representing another agent’s mental state does not always directly predict their behavior or clearly map to how an agent should respond to that behavior. In framing the outcome of the ToM mechanism as epistemic accuracy (rather than behavioral success), the current approach gives a clean loss function for learning-based systems. This framing is consistent with a separately specified mentalizing mechanism [44], which returns epistemic state estimates as its primary output rather than behavioral predictions. Together, these two components, the causal model governing when ToM engages and the utility specifying what it computes, effectively decouples the cognitive model from an AI system’s behavioral policy, which facilitates separate behavior optimization and social reasoning.
The causal model is intended to enable AI that can reason about minds in a manner similar to humans: rely on heuristics and logic unless the task necessitates, or at minimum is more efficiently completed with, higher-order cognition. The core hypothesis is that such an ability will not only limit resource waste, but also produce more accurate, dynamic social reasoning. Testing this hypothesis will require careful empirical design, as many prior attempts have failed because the implemented tests did not take seriously the causal nature of social reasoning like ToM. As an example, the DARPA ASIST program ran a series of studies in which AI helpers were meant to deploy ToM or similar logic but the interactions could be, maybe optimally, resolved without using it [4]. That is, ToM was not necessary. Taking the causal nature of ToM seriously means designing tasks where information asymmetry and the context complexity jointly necessitate mentalizing rather than just providing an opportunity for it. Realizing the promise of human-machine teaming depends not only on endowing AI with mentalizing capabilities, but on equipping it with the contextual judgment to deploy them wisely, which is what the causal model is designed to provide.
The DAG structure is intentionally modular, making the conflict model a natural backbone for generalization across social phenomena. Coordination and cooperation share much of the structure with different edge weights; commerce and communication will likely require extending the model further. Once a set of basic social phenomena are modeled independently, a unifying framework can be distilled from them and validated through simulation and empirical HMI testing across contexts.
The prospect of ToM-capable AI raises ethical considerations that warrant serious treatment. However, a responsible analysis requires engaging with contested questions about autonomy, agency, and the appropriate scope of machine social reasoning that extend well beyond the theoretical contribution of the present work. Three identifiably priorities for future ethical analysis as this modeling paradigm moves forward are: the dual-use potential of conflict-optimized mentalizing in adversarial settings, the risk of systematic miscalibration in cross-cultural deployments given the anchoring dynamics in the PS equation, and the implications of AI systems that selectively withhold social reasoning from human interaction partners. Substantive treatment of these questions warrants work explicitly designed to address them, consistent with the view that ethical analysis of AI capabilities is most productive when grounded in empirical evidence of actual system behavior rather than theoretical speculation.
As the first theoretical introduction to a causal model of ToM reasoning, the present model accomplishes a great deal. However, it also leaves numerous open questions and unresolved modeling details. First, it is a static model of a single interaction. Generalizing it to a repeated, dynamic version will significantly expand its utility. Relatedly, Sophistication is treated as a fixed, exogenous parameter. Although this is arguably true for some AI systems, for humans and many contemporary AI models, it almost certainly should be endogenous plus update during repeated interactions. This also implies defining its internal structure (reasoning depth, calibration, game frame recognition, etc.).
In general, the functional forms of all the structural equations capture what is computed, not the details of how the computation is carried out. This is perhaps most obvious when considering the node measurement scales. From a narrative perspective, it is easy enough to justify whether a given node is binary, ordinal, continuous, et cetera, however, to go beyond what is computed to parameterization of the how will minimally take simulation work. Another significant gap created in specifying the model is that of the intuitive reasoning mode. Its presence has good psychological merit, but its form is unresolved in the literature and the model will benefit most from an empirically grounded rather than assumed form.
Information Asymmetry holds an enabling causal relationship with ToM. The cleanest relationship from a theory perspective would be to have IA gate ToM multiplicatively, as it would allow for it to go to zero. That beings said, an additive relationship is much more empirically flexible, ultimately making the final form an open empirical question.
Simulation work can resolve a number of these limitations; general validation of the model is planned as an immediate next step. The primary goal is to test whether contextual ToM engagement as specified by the model results in comparable epistemic accuracy as other methods while requiring fewer reasoning cycles. The empirical results of this effort will help establish the sufficiency hypothesis and aid in the specification of the open forms above.
Importantly, that work will serve as a catalyst for generalizing the causal model to other types of social interaction, including coordination, cooperation, commerce, and communication. The present work establishes the theoretical foundation that makes the simulation and future empirical tests meaningful. The theory makes principled decisions about experimental setup, selecting the right independent and dependent variables, and evaluating results feasible.
Converging evidence from fields as diverse as computational social science, developmental psychology, and negotiations suggests that theory of mind is contextually, not universally engaged. Social phenomena are observed via the emergent behaviors of simple computational agents that automatically follow a predetermined sequence of operations [6]. Inference tasks once thought to require social cognition, like interpreting the gaze of an agent, are equally facilitated by simple symbols, like an arrow [23], [24]. Conversely, excessive social cognition can undermine success in negotiations [7]. These observations present a direct challenge to AI systems that treat mentalizing as an “always-on” capacity. Historically, intelligent systems have relied on such an approach to mentalizing rather than trying to replicate the contextually situated nature of human ToM. In contrast, contemporary frontier models require prompting [17]. The DAG presented here gives AI a principled, resource-rational decision procedure for determining when mentalizing is warranted. In doing so it takes a step toward the spontaneous social reasoning that distinguishes robust artificial social intelligence from prompt-dependent mentalizing [45]. Critically, it decouples cognition from behavior by elevating epistemic accuracy as the outcome variable. This allows a system’s behavior to be optimized independent of its social reasoning, enabling behavioral policies to be optimized against well-specified epistemic targets. Epistemic accuracy is also generalizable in ways that ToM anchored to behaviors is not: it readily extends beyond conflict to coordination, cooperation, communication, and other social phenomena. More broadly, the conceptual approach of modeling ToM as a causally bound cognitive process can serve as a new paradigm for modeling other “expensive” cognitive functions (e.g., causal reasoning, planning) that humans engage selectively.
Research was sponsored by the Army Research Office and was accomplished under Cooperative Agreement Number W911NF-25-2-0040. The views and conclusions contained in this document are those of the authors and should not be interpreted as representing the official policies, either expressed or implied, of the Army Research Office or the U.S. Government. The U.S. Government is authorized to reproduce and distribute reprints for Government purposes notwithstanding any copyright notation herein.
The author has no competing interests to declare that are relevant to the content of this article.